Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 56 days ago
8 / 6 / 4
K / D / A
42.9%
Kill participation
1,051.8
Damage / min
13,098g
459.3 gold / min
13
9 placed · 1 cleared
235
8.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGNS#MNC
Gwen · Top
7 / 2 / 5
37.5% KP
42,410
32.7% share
15,617g
249 CS · 8.7/m
Zac Tyson#jelly
Shyvana · Jungle
12 / 3 / 5
53.1% KP
37,575
28.9% share
17,123g
287 CS · 10.1/m
terio#73909
Yone · Mid
3 / 6 / 2
15.6% KP
13,586
10.5% share
10,688g
206 CS · 7.2/m
Fail to Improve#EUNE
Shen · ADC
5 / 9 / 8
40.6% KP
12,760
9.8% share
12,843g
169 CS · 5.9/m
KOSTAS PASSARIS#NYFAS
Senna · Support
5 / 8 / 10
46.9% KP
23,464
18.1% share
11,388g
43 CS · 1.5/m
Red side
DefeatRiperios#EUNE
Sion · Top
2 / 5 / 6
28.6% KP
17,945
14.7% share
11,037g
263 CS · 9.2/m
정글 킹 악센트#니달리
Lee Sin · Jungle
6 / 7 / 9
53.6% KP
22,499
18.4% share
12,068g
184 CS · 6.5/m
Galați#77251
Lucian · Mid
8 / 6 / 4
42.9% KP
29,995
24.6% share
13,098g
235 CS · 8.2/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 7 / 14
75% KP
38,683
31.7% share
14,817g
240 CS · 8.4/m
ExC1 SHENGKAIDAO#狩猎的快感
Janna · Support
5 / 7 / 18
82.1% KP
12,970
10.6% share
9,499g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
