Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 56 days ago
9 / 3 / 15
K / D / A
51.1%
Kill participation
677.3
Damage / min
9,926g
393.6 gold / min
65
25 placed · 7 cleared
14
0.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTentakill#562
Illaoi · Top
3 / 11 / 1
22.2% KP
23,180
26.6% share
9,496g
168 CS · 6.7/m
Zac Tyson#jelly
Shyvana · Jungle
4 / 10 / 3
38.9% KP
19,227
22% share
11,214g
203 CS · 8.1/m
Jahač Apokalipse#6999
Malzahar · Mid
3 / 12 / 1
22.2% KP
18,216
20.9% share
11,214g
195 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 7 / 6
72.2% KP
19,709
22.6% share
13,542g
169 CS · 6.7/m
rerank1#who
Leona · Support
1 / 7 / 8
50% KP
6,878
7.9% share
7,236g
17 CS · 0.7/m
Red side
Victoryliada#liada
Ambessa · Top
13 / 4 / 15
59.6% KP
41,322
33.1% share
13,272g
156 CS · 6.2/m
Bitie#BITIE
Kha'Zix · Jungle
11 / 3 / 12
48.9% KP
18,905
15.1% share
13,483g
194 CS · 7.7/m
HeadHunterPenta#EUNE
Akali · Mid
9 / 2 / 9
38.3% KP
32,434
26% share
13,211g
223 CS · 8.8/m
blagoje#ДСПТ
Draven · ADC
5 / 6 / 7
25.5% KP
15,081
12.1% share
16,531g
256 CS · 10.2/m
Galați#77251
Pyke · Support
9 / 3 / 15
51.1% KP
17,078
13.7% share
9,926g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
