Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 56 days ago
9 / 11 / 6
K / D / A
53.6%
Kill participation
934.3
Damage / min
14,920g
496.8 gold / min
19
10 placed · 0 cleared
236
7.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheWolf003#EUNE
Garen · Top
2 / 6 / 4
14% KP
8,444
7.7% share
11,279g
223 CS · 7.4/m
Røgue Åssassin#QIYA
Qiyana · Jungle
5 / 4 / 13
41.9% KP
22,671
20.7% share
15,502g
234 CS · 7.8/m
Adelin#SCAR
Locke · Mid
13 / 9 / 9
51.2% KP
27,188
24.8% share
13,448g
171 CS · 5.7/m
Die Welt Brennt#333
Tristana · ADC
22 / 4 / 5
62.8% KP
45,737
41.8% share
21,929g
272 CS · 9.1/m
SoldierKillJoy#Moo
Alistar · Support
1 / 5 / 29
69.8% KP
5,452
5% share
10,339g
20 CS · 0.7/m
Red side
DefeatSobczu#EUNE
Rumble · Top
6 / 6 / 5
39.3% KP
36,822
30.1% share
13,061g
260 CS · 8.7/m
Lik S Dijagnozom#EUNE
Diana · Jungle
5 / 7 / 12
60.7% KP
19,901
16.3% share
13,171g
239 CS · 8/m
Galați#77251
Yasuo · Mid
9 / 11 / 6
53.6% KP
28,060
22.9% share
14,920g
236 CS · 7.9/m
TeddyBearBeyond#13509
Varus · ADC
7 / 10 / 8
53.6% KP
26,110
21.3% share
14,841g
259 CS · 8.6/m
Hardzone#123
Nami · Support
1 / 9 / 20
75% KP
11,477
9.4% share
8,767g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
