Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 56 days ago
4 / 11 / 7
K / D / A
35.5%
Kill participation
682
Damage / min
13,357g
432 gold / min
19
11 placed · 1 cleared
207
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCoatpustmain#Main
Shen · Top
8 / 8 / 13
52.5% KP
24,046
19.6% share
13,030g
199 CS · 6.4/m
Anrteus#rdctd
Quinn · Jungle
12 / 5 / 14
65% KP
27,523
22.4% share
16,199g
257 CS · 8.3/m
let me scale#x9me
Jayce · Mid
9 / 2 / 11
50% KP
33,966
27.7% share
16,296g
257 CS · 8.3/m
Miś#OSRS
Syndra · ADC
9 / 11 / 10
47.5% KP
24,974
20.4% share
16,532g
227 CS · 7.3/m
4 Spirits 1Queen#LEONA
Leona · Support
2 / 5 / 19
52.5% KP
12,152
9.9% share
9,483g
42 CS · 1.4/m
Red side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Irelia · Top
6 / 11 / 6
38.7% KP
26,525
25.2% share
14,188g
276 CS · 8.9/m
Frank Gallagher#HOG1
Taliyah · Jungle
6 / 8 / 2
25.8% KP
19,500
18.5% share
12,445g
246 CS · 8/m
accent v21#313
Locke · Mid
15 / 5 / 4
61.3% KP
30,439
28.9% share
14,456g
219 CS · 7.1/m
Galați#77251
Draven · ADC
4 / 11 / 7
35.5% KP
21,085
20% share
13,357g
207 CS · 6.7/m
GOATTOUZ#GOAT
Thresh · Support
0 / 5 / 15
48.4% KP
7,816
7.4% share
8,352g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
