Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 55 days ago
13 / 15 / 5
K / D / A
38.3%
Kill participation
1,433.1
Damage / min
17,216g
479.3 gold / min
41
15 placed · 2 cleared
256
7.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGalați#77251
Yasuo · Top
13 / 15 / 5
38.3% KP
51,471
29.8% share
17,216g
256 CS · 7.1/m
queen of larp#larp
Talon · Jungle
11 / 5 / 5
34% KP
34,791
20.2% share
19,295g
336 CS · 9.4/m
Hey Sir#EUNE
Lissandra · Mid
5 / 11 / 10
31.9% KP
24,503
14.2% share
12,970g
227 CS · 6.3/m
xfips#0000
Lux · ADC
16 / 6 / 15
66% KP
45,933
26.6% share
18,863g
239 CS · 6.7/m
Rock#surf
Sona · Support
2 / 9 / 23
53.2% KP
15,740
9.1% share
11,632g
20 CS · 0.6/m
Red side
Defeatmachete#6101
Darius · Top
10 / 13 / 12
47.8% KP
32,827
18.1% share
14,175g
209 CS · 5.8/m
Careless Whisper#eve
Evelynn · Jungle
11 / 6 / 16
58.7% KP
33,277
18.4% share
14,806g
200 CS · 5.6/m
zxcjae#777
Zed · Mid
15 / 8 / 10
54.3% KP
50,617
27.9% share
18,083g
247 CS · 6.9/m
HemoGoblin#LARP
Karthus · ADC
8 / 16 / 9
37% KP
46,881
25.9% share
17,056g
305 CS · 8.5/m
Anrteus#rdctd
Karma · Support
2 / 4 / 32
73.9% KP
17,613
9.7% share
11,418g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
