Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 55 days ago
10 / 3 / 2
K / D / A
75%
Kill participation
996.6
Damage / min
14,216g
557.1 gold / min
8
2 placed · 0 cleared
225
8.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTHADEEZ#BEZ Z
Corki · Top
4 / 16 / 3
43.8% KP
17,592
25.7% share
10,976g
192 CS · 7.5/m
queen of larp#larp
Talon · Jungle
0 / 7 / 5
31.3% KP
7,945
11.6% share
9,001g
187 CS · 7.3/m
Galați#77251
Akali · Mid
10 / 3 / 2
75% KP
25,430
37.2% share
14,216g
225 CS · 8.8/m
Die Welt Brennt#333
Yunara · ADC
1 / 5 / 3
25% KP
10,023
14.7% share
10,261g
218 CS · 8.5/m
Černý gádžo#11111
Lulu · Support
1 / 8 / 4
31.3% KP
7,393
10.8% share
7,155g
27 CS · 1.1/m
Red side
VictoryLowEloMachine#EUNE
Riven · Top
20 / 3 / 2
56.4% KP
34,427
33.2% share
17,565g
234 CS · 9.2/m
Șexterdupcian#6767
Viego · Jungle
6 / 4 / 6
30.8% KP
14,186
13.7% share
12,351g
224 CS · 8.8/m
ABYSS#GLORY
Syndra · Mid
2 / 7 / 5
17.9% KP
17,412
16.8% share
9,904g
163 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 1 / 6
41% KP
25,416
24.5% share
13,778g
263 CS · 10.3/m
불 속으로 몸을 던져라#인종차별
Bard · Support
1 / 1 / 16
43.6% KP
12,368
11.9% share
8,449g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
