Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 54 days ago
14 / 5 / 10
K / D / A
66.7%
Kill participation
1,369.1
Damage / min
14,026g
495.3 gold / min
9
4 placed · 0 cleared
180
6.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoatpustmain#Main
K'Sante · Top
1 / 8 / 2
21.4% KP
16,283
18.4% share
9,345g
231 CS · 8.2/m
alexx#1v9
Master Yi · Jungle
9 / 7 / 1
71.4% KP
23,916
27.1% share
15,097g
201 CS · 7.1/m
ElitistiEelis#EUNE
Lissandra · Mid
1 / 10 / 6
50% KP
19,774
22.4% share
9,211g
203 CS · 7.2/m
Walking Dragon#EUNE
Aurelion Sol · ADC
3 / 7 / 3
42.9% KP
20,041
22.7% share
11,826g
243 CS · 8.6/m
Ferahri#EUNE
Nami · Support
0 / 4 / 12
85.7% KP
8,319
9.4% share
7,176g
26 CS · 0.9/m
Red side
VictoryY Que Fue#042
Gangplank · Top
5 / 1 / 11
44.4% KP
26,677
22.5% share
14,754g
281 CS · 9.9/m
シャオルマ#シャオルマ
Talon · Jungle
11 / 3 / 9
55.6% KP
22,562
19% share
15,538g
243 CS · 8.6/m
Galați#77251
Sylas · Mid
14 / 5 / 10
66.7% KP
38,769
32.7% share
14,026g
180 CS · 6.4/m
KOMM SUSSER TOD#focus
Vladimir · ADC
2 / 1 / 7
25% KP
21,529
18.1% share
12,330g
228 CS · 8.1/m
Johnny Friteza#EUNE
Pyke · Support
4 / 4 / 9
36.1% KP
9,089
7.7% share
8,784g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
