Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 54 days ago
4 / 4 / 6
K / D / A
40%
Kill participation
737.3
Damage / min
10,499g
451.9 gold / min
14
9 placed · 0 cleared
194
8.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKOMM SUSSER TOD#focus
Ambessa · Top
6 / 2 / 6
48% KP
23,116
30.9% share
10,176g
178 CS · 7.7/m
kepler452B#QUINN
Wukong · Jungle
10 / 2 / 4
56% KP
15,412
20.6% share
12,779g
199 CS · 8.6/m
Galați#77251
Yasuo · Mid
4 / 4 / 6
40% KP
17,129
22.9% share
10,499g
194 CS · 8.4/m
LateralExpert#LAE
Vladimir · ADC
3 / 4 / 4
28% KP
11,416
15.3% share
9,659g
181 CS · 7.8/m
the chosen one#ekko
Thresh · Support
2 / 4 / 8
40% KP
7,731
10.3% share
7,647g
35 CS · 1.5/m
Red side
DefeatAdam#RANK1
Ekko · Top
0 / 6 / 4
25% KP
10,912
16% share
6,793g
144 CS · 6.2/m
IG13#0000
Aatrox · Jungle
6 / 6 / 3
56.3% KP
17,704
26% share
11,220g
180 CS · 7.7/m
Nex#imp
Aurora · Mid
4 / 4 / 1
31.3% KP
14,940
21.9% share
10,661g
194 CS · 8.4/m
HeadHunterPenta#EUNE
Akali · ADC
5 / 5 / 3
50% KP
19,908
29.2% share
8,705g
146 CS · 6.3/m
SoldierKillJoy#Moo
Alistar · Support
1 / 4 / 9
62.5% KP
4,653
6.8% share
6,457g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
