Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 54 days ago
2 / 12 / 12
K / D / A
31.8%
Kill participation
636.4
Damage / min
10,605g
357.3 gold / min
27
12 placed · 3 cleared
166
5.6 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryliada#liada
Illaoi · Top
10 / 6 / 2
27.3% KP
42,793
30.1% share
17,377g
294 CS · 9.9/m
Adam#RANK1
Ekko · Jungle
15 / 4 / 7
50% KP
32,267
22.7% share
17,176g
249 CS · 8.4/m
Galați#77251
Sylas · Mid
2 / 12 / 12
31.8% KP
18,890
13.3% share
10,605g
166 CS · 5.6/m
demonic hours#888
Draven · ADC
16 / 6 / 6
50% KP
39,474
27.7% share
19,910g
229 CS · 7.7/m
the chosen one#ekko
Thresh · Support
1 / 10 / 26
61.4% KP
8,835
6.2% share
9,915g
12 CS · 0.4/m
Red side
DefeatI HAVE NO MOUTH#I AM
Nasus · Top
4 / 10 / 9
34.2% KP
23,739
17.4% share
11,423g
184 CS · 6.2/m
Łűńåćy őƒ ÂÐÇ#ZERO
Jayce · Jungle
11 / 7 / 9
52.6% KP
34,424
25.2% share
16,605g
239 CS · 8.1/m
LateralExpert#LAE
Yone · Mid
15 / 7 / 7
57.9% KP
37,851
27.7% share
15,388g
230 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 8 / 14
55.3% KP
28,371
20.7% share
13,362g
223 CS · 7.5/m
Gerap4#EUNE
Karma · Support
1 / 12 / 20
55.3% KP
12,389
9.1% share
8,898g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
