Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 54 days ago
19 / 2 / 3
K / D / A
59.5%
Kill participation
1,333.2
Damage / min
13,854g
631.6 gold / min
9
2 placed · 1 cleared
158
7.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGRIMM#MBDF
Yorick · Top
1 / 7 / 1
13.3% KP
20,058
29.5% share
6,631g
139 CS · 6.3/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
5 / 10 / 3
53.3% KP
14,663
21.6% share
10,391g
171 CS · 7.8/m
Anrteus#rdctd
Veigar · Mid
2 / 6 / 1
20% KP
11,068
16.3% share
7,784g
155 CS · 7.1/m
YSMWJHPYA#EWAMF
Draven · ADC
4 / 8 / 2
40% KP
15,330
22.6% share
9,608g
148 CS · 6.7/m
KarmaIsByMySide#Karma
Lulu · Support
3 / 6 / 4
46.7% KP
6,793
10% share
6,699g
20 CS · 0.9/m
Red side
Victoryliada#liada
Illaoi · Top
5 / 4 / 2
18.9% KP
22,500
27.2% share
11,773g
222 CS · 10.1/m
stoczyłem sie#feet
Rengar · Jungle
7 / 5 / 7
37.8% KP
12,487
15.1% share
10,534g
167 CS · 7.6/m
Galați#77251
Locke · Mid
19 / 2 / 3
59.5% KP
29,241
35.3% share
13,854g
158 CS · 7.2/m
Roohnimee#EUNE
Varus · ADC
5 / 3 / 7
32.4% KP
14,483
17.5% share
10,676g
185 CS · 8.4/m
SoldierKillJoy#Moo
Alistar · Support
1 / 1 / 10
29.7% KP
4,032
4.9% share
6,964g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
