Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 54 days ago
7 / 7 / 6
K / D / A
48.1%
Kill participation
808.6
Damage / min
14,437g
459.8 gold / min
26
12 placed · 1 cleared
287
9.1 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoung Huji#TSC
Teemo · Top
3 / 12 / 7
23.3% KP
25,050
18.8% share
11,567g
230 CS · 7.3/m
stoczyłem sie#feet
Graves · Jungle
12 / 3 / 13
58.1% KP
43,628
32.7% share
19,017g
299 CS · 9.5/m
Mithard#EUNE
Vex · Mid
15 / 6 / 8
53.5% KP
39,488
29.6% share
16,241g
230 CS · 7.3/m
marcel hartkor1#EUNE
Yasuo · ADC
10 / 2 / 7
39.5% KP
15,307
11.5% share
17,221g
305 CS · 9.7/m
Methweedek Pú#ŠPEKY
Nautilus · Support
3 / 4 / 21
55.8% KP
10,083
7.5% share
10,201g
27 CS · 0.9/m
Red side
DefeatBaldric Montfort#420
Swain · Top
5 / 7 / 9
51.9% KP
19,117
20.2% share
11,857g
207 CS · 6.6/m
GilšoN#EUNE
Evelynn · Jungle
10 / 13 / 7
63% KP
19,301
20.4% share
12,743g
147 CS · 4.7/m
Galați#77251
Yone · Mid
7 / 7 / 6
48.1% KP
25,389
26.9% share
14,437g
287 CS · 9.1/m
Si tdoj Kici#ime
Ezreal · ADC
2 / 6 / 2
14.8% KP
19,075
20.2% share
12,903g
284 CS · 9/m
Rikiro#EUNE
Zoe · Support
3 / 10 / 5
29.6% KP
11,581
12.3% share
9,157g
57 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
