Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 54 days ago
5 / 6 / 16
K / D / A
45.7%
Kill participation
1,044.5
Damage / min
12,468g
407.7 gold / min
20
12 placed · 0 cleared
208
6.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoatpustmain#Main
K'Sante · Top
4 / 6 / 12
59.3% KP
27,198
25.1% share
11,624g
197 CS · 6.4/m
Ben 10 Dyr#R 1
Udyr · Jungle
5 / 8 / 8
48.1% KP
16,743
15.4% share
13,308g
210 CS · 6.9/m
Ssizhu#Woof
Naafiri · Mid
10 / 7 / 9
70.4% KP
30,052
27.7% share
12,291g
168 CS · 5.5/m
bibi in my team#bibi
Jinx · ADC
8 / 12 / 3
40.7% KP
22,358
20.6% share
14,075g
234 CS · 7.7/m
gorgx#EUNE
Lulu · Support
0 / 13 / 13
48.1% KP
12,073
11.1% share
7,337g
20 CS · 0.7/m
Red side
VictoryY Que Fue#042
Gangplank · Top
17 / 4 / 10
58.7% KP
40,934
28.2% share
17,924g
218 CS · 7.1/m
machete#6101
Rengar · Jungle
11 / 7 / 14
54.3% KP
27,767
19.2% share
14,983g
241 CS · 7.9/m
Galați#77251
Sylas · Mid
5 / 6 / 16
45.7% KP
31,944
22% share
12,468g
208 CS · 6.8/m
FittSampe#EUNE
Viktor · ADC
12 / 5 / 15
58.7% KP
37,914
26.2% share
16,176g
217 CS · 7.1/m
Bate Lyubi#EUNE
Alistar · Support
1 / 5 / 20
45.7% KP
6,402
4.4% share
8,606g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
