Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 53 days ago
17 / 8 / 8
K / D / A
59.5%
Kill participation
1,669.1
Damage / min
16,329g
552 gold / min
16
8 placed · 1 cleared
203
6.9 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydragon550#EUNE
Gangplank · Top
11 / 5 / 9
47.6% KP
34,013
23.8% share
16,060g
253 CS · 8.6/m
YSMWJHPYA#EWAMF
Rengar · Jungle
9 / 8 / 12
50% KP
24,211
16.9% share
15,442g
226 CS · 7.6/m
Galați#77251
Sylas · Mid
17 / 8 / 8
59.5% KP
49,377
34.5% share
16,329g
203 CS · 6.9/m
spaced out#God
Tristana · ADC
5 / 10 / 7
28.6% KP
26,414
18.5% share
11,334g
183 CS · 6.2/m
Jazavac#AKI
Rakan · Support
0 / 9 / 23
54.8% KP
8,922
6.2% share
8,926g
32 CS · 1.1/m
Red side
DefeatIRL TFT#EUNE
Tryndamere · Top
5 / 9 / 2
17.5% KP
29,987
20.7% share
10,951g
208 CS · 7/m
L9 Myκys#EUNE
Talon · Jungle
17 / 8 / 11
70% KP
40,871
28.3% share
16,876g
249 CS · 8.4/m
sld sapnu puás#EUNE
Kassadin · Mid
11 / 11 / 9
50% KP
27,582
19.1% share
16,198g
187 CS · 6.3/m
Overlord666665#12345
Garen · ADC
2 / 8 / 8
25% KP
13,784
9.5% share
12,154g
209 CS · 7.1/m
bilan8ropos#EUNE
Swain · Support
5 / 6 / 21
65% KP
32,378
22.4% share
11,862g
61 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
