Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 53 days ago
13 / 4 / 8
K / D / A
58.3%
Kill participation
1,131.4
Damage / min
19,568g
769.9 gold / min
14
7 placed · 3 cleared
257
10.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKind Sora #EUNE
Ornn · Top
0 / 4 / 4
18.2% KP
7,352
10.2% share
6,913g
161 CS · 6.3/m
lovehaterelation#22222
Jarvan IV · Jungle
7 / 8 / 7
63.6% KP
14,491
20.1% share
12,285g
195 CS · 7.7/m
Donald The Great#EUNE実
Hwei · Mid
5 / 9 / 6
50% KP
27,664
38.4% share
9,447g
189 CS · 7.4/m
125215#sram
Yunara · ADC
8 / 7 / 5
59.1% KP
16,685
23.2% share
12,965g
202 CS · 7.9/m
pavlik1221#EUNE
Karma · Support
2 / 8 / 16
81.8% KP
5,846
8.1% share
7,648g
25 CS · 1/m
Red side
VictoryKreyyzen#CAPS
Yasuo · Top
3 / 4 / 5
22.2% KP
19,884
19.6% share
11,429g
250 CS · 9.8/m
Mental war#sasho
Hecarim · Jungle
11 / 1 / 8
52.8% KP
24,006
23.6% share
15,510g
284 CS · 11.2/m
Diligis4Ever#Ever
Locke · Mid
7 / 5 / 5
33.3% KP
20,017
19.7% share
10,994g
160 CS · 6.3/m
Galați#77251
Draven · ADC
13 / 4 / 8
58.3% KP
28,756
28.3% share
19,568g
257 CS · 10.1/m
KlonG#EUNE
Nautilus · Support
2 / 8 / 21
63.9% KP
8,986
8.8% share
9,624g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
