Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 52 days ago
11 / 9 / 3
K / D / A
58.3%
Kill participation
1,076.7
Damage / min
12,471g
492 gold / min
12
5 placed · 1 cleared
170
6.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD Arturek#gasze
Camille · Top
1 / 7 / 6
29.2% KP
21,460
22.6% share
8,842g
168 CS · 6.6/m
Edziula#JTCNW
Kha'Zix · Jungle
4 / 6 / 5
37.5% KP
17,521
18.4% share
10,909g
152 CS · 6/m
Galați#77251
Locke · Mid
11 / 9 / 3
58.3% KP
27,294
28.7% share
12,471g
170 CS · 6.7/m
gustavjk#EUNE
Jinx · ADC
8 / 7 / 5
54.2% KP
22,128
23.3% share
12,688g
205 CS · 8.1/m
KlonG#EUNE
Lulu · Support
0 / 7 / 13
54.2% KP
6,585
6.9% share
7,282g
24 CS · 0.9/m
Red side
VictoryCoatpustmain#Main
K'Sante · Top
3 / 3 / 6
25% KP
16,532
16.3% share
10,081g
181 CS · 7.1/m
stoczyłem sie#feet
Rengar · Jungle
18 / 4 / 7
69.4% KP
34,608
34.1% share
15,998g
195 CS · 7.7/m
Koxtroll#uwu
Orianna · Mid
9 / 4 / 11
55.6% KP
24,216
23.9% share
13,312g
227 CS · 9/m
pavlik1221#EUNE
Ashe · ADC
6 / 8 / 7
36.1% KP
19,960
19.7% share
10,249g
140 CS · 5.5/m
SoldierKillJoy#Moo
Alistar · Support
0 / 5 / 13
36.1% KP
6,141
6.1% share
6,729g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
