Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 52 days ago
12 / 4 / 6
K / D / A
69.2%
Kill participation
1,578.6
Damage / min
15,342g
616.6 gold / min
19
9 placed · 1 cleared
240
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWell#WeII
Tahm Kench · Top
5 / 3 / 4
56.3% KP
16,421
25.4% share
9,897g
176 CS · 7.1/m
FunfactonMID#EUNE
Zed · Jungle
5 / 4 / 6
68.8% KP
17,072
26.4% share
11,946g
199 CS · 8/m
Cobie DB#EUNU
Locke · Mid
4 / 8 / 4
50% KP
9,685
15% share
8,733g
165 CS · 6.6/m
Miňo#00001
Viktor · ADC
0 / 4 / 5
31.3% KP
17,297
26.7% share
8,818g
219 CS · 8.8/m
Nelfie#thief
Nami · Support
2 / 7 / 8
62.5% KP
4,292
6.6% share
7,047g
20 CS · 0.8/m
Red side
VictoryLukero#EUNE
Heimerdinger · Top
0 / 2 / 4
15.4% KP
14,670
15.2% share
9,139g
181 CS · 7.3/m
Balmi#NIOH
Volibear · Jungle
9 / 2 / 4
50% KP
24,583
25.5% share
13,161g
227 CS · 9.1/m
Galați#77251
Yasuo · Mid
12 / 4 / 6
69.2% KP
39,280
40.7% share
15,342g
240 CS · 9.6/m
Radnóti Miklós#7253
Kalista · ADC
5 / 2 / 6
42.3% KP
12,951
13.4% share
13,654g
261 CS · 10.5/m
Julía#guwno
Lulu · Support
0 / 6 / 14
53.8% KP
4,992
5.2% share
7,270g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
