Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 52 days ago
16 / 1 / 16
K / D / A
78%
Kill participation
1,757.1
Damage / min
16,111g
655.8 gold / min
28
2 placed · 1 cleared
224
9.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatneuxoss#초승달
Ahri · Top
3 / 9 / 7
43.5% KP
19,337
25.2% share
8,091g
117 CS · 4.8/m
gustavjk#EUNE
Qiyana · Jungle
5 / 10 / 5
43.5% KP
15,951
20.8% share
9,037g
125 CS · 5.1/m
DesperateZed#Zed
Zed · Mid
10 / 7 / 6
69.6% KP
23,729
31% share
12,328g
173 CS · 7/m
storyneverends#alone
Vladimir · ADC
3 / 9 / 8
47.8% KP
13,446
17.6% share
9,296g
154 CS · 6.3/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Zilean · Support
2 / 6 / 12
60.9% KP
4,148
5.4% share
7,322g
22 CS · 0.9/m
Red side
VictoryBojler#BOT
Riven · Top
6 / 4 / 13
46.3% KP
17,509
15.8% share
11,874g
139 CS · 5.7/m
Galați#77251
Sylas · Jungle
16 / 1 / 16
78% KP
43,165
39.1% share
16,111g
224 CS · 9.1/m
asdadsasddas#idk
LeBlanc · Mid
10 / 8 / 7
41.5% KP
19,009
17.2% share
11,436g
156 CS · 6.4/m
gifteduser54#TR77
Draven · ADC
8 / 6 / 7
36.6% KP
22,254
20.1% share
13,674g
176 CS · 7.2/m
YSMWJHPYA#EWAMF
Lulu · Support
1 / 5 / 22
56.1% KP
8,599
7.8% share
7,855g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
