Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 51 days ago
10 / 6 / 5
K / D / A
62.5%
Kill participation
1,199
Damage / min
15,785g
497.4 gold / min
17
11 placed · 1 cleared
315
9.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDJFrytek#EUNE
Riven · Top
10 / 1 / 3
29.5% KP
31,040
21.8% share
16,365g
271 CS · 8.5/m
Pyke Troll#EUNE
Kha'Zix · Jungle
10 / 3 / 12
50% KP
26,018
18.3% share
15,990g
218 CS · 6.9/m
PonczakRonczak#EUNE
Malzahar · Mid
5 / 5 / 9
31.8% KP
19,918
14% share
13,564g
229 CS · 7.2/m
Pigoslav#1701
Aphelios · ADC
11 / 8 / 9
45.5% KP
27,308
19.2% share
15,394g
253 CS · 8/m
Adelin#SCAR
Senna · Support
8 / 7 / 25
75% KP
38,019
26.7% share
14,405g
74 CS · 2.3/m
Red side
DefeatRadi prai truba#truba
Gragas · Top
0 / 10 / 4
16.7% KP
20,616
18.9% share
9,675g
196 CS · 6.2/m
Pumped Tomi#OSNS
Jarvan IV · Jungle
0 / 12 / 12
50% KP
10,295
9.4% share
10,201g
168 CS · 5.3/m
Galați#77251
Smolder · Mid
10 / 6 / 5
62.5% KP
38,049
34.9% share
15,785g
315 CS · 9.9/m
Nex#imp
Aurora · ADC
9 / 6 / 6
62.5% KP
29,066
26.6% share
16,586g
242 CS · 7.6/m
k3t4#777
Nami · Support
5 / 11 / 14
79.2% KP
11,065
10.1% share
10,497g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
