Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 49 days ago
6 / 7 / 1
K / D / A
41.2%
Kill participation
816.4
Damage / min
11,253g
475.8 gold / min
15
9 placed · 1 cleared
199
8.4 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCatssadin#XDDDD
Kassadin · Top
5 / 6 / 3
23.5% KP
17,107
18.6% share
8,792g
164 CS · 6.9/m
HYK HYUNKEL#994
Elise · Jungle
9 / 2 / 10
55.9% KP
21,584
23.4% share
12,162g
203 CS · 8.6/m
mentaIIy iII#sad
Galio · Mid
3 / 3 / 19
64.7% KP
17,309
18.8% share
8,937g
138 CS · 5.8/m
John Crops#JGL
Samira · ADC
16 / 2 / 1
50% KP
27,685
30.1% share
15,951g
233 CS · 9.9/m
Lukyn ぷ#BOŽKA
Renata Glasc · Support
1 / 4 / 22
67.6% KP
8,358
9.1% share
7,800g
14 CS · 0.6/m
Red side
Defeata minute#left
Sylas · Top
3 / 3 / 3
35.3% KP
15,724
22.7% share
8,324g
175 CS · 7.4/m
anxiety#7407
Warwick · Jungle
3 / 7 / 3
35.3% KP
10,751
15.5% share
8,404g
142 CS · 6/m
Galați#77251
Yone · Mid
6 / 7 / 1
41.2% KP
19,307
27.9% share
11,253g
199 CS · 8.4/m
APHELIKING#6666
Aphelios · ADC
5 / 9 / 2
41.2% KP
19,673
28.4% share
11,442g
184 CS · 7.8/m
時崎 狂三#MEOW
Braum · Support
0 / 8 / 6
35.3% KP
3,715
5.4% share
5,666g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
