Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 49 days ago
7 / 9 / 2
K / D / A
69.2%
Kill participation
826.8
Damage / min
11,278g
488.9 gold / min
9
6 placed · 0 cleared
150
6.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagikarpi#EUNE
Nasus · Top
2 / 3 / 4
46.2% KP
13,147
19.5% share
7,812g
153 CS · 6.6/m
Rdtholar#EUNE
Maokai · Jungle
3 / 9 / 6
69.2% KP
12,537
18.6% share
8,254g
135 CS · 5.9/m
I will adapt#2005
Ambessa · Mid
1 / 7 / 3
30.8% KP
18,684
27.8% share
6,911g
146 CS · 6.3/m
Galați#77251
Yasuo · ADC
7 / 9 / 2
69.2% KP
19,072
28.3% share
11,278g
150 CS · 6.5/m
Bate Lyubi#EUNE
Zilean · Support
0 / 6 / 9
69.2% KP
3,884
5.8% share
5,700g
20 CS · 0.9/m
Red side
VictoryBlackpinkfan1#LISA
Jayce · Top
3 / 2 / 11
41.2% KP
21,551
19.2% share
9,565g
200 CS · 8.7/m
TryhardEkko#Ekko
Ekko · Jungle
11 / 2 / 15
76.5% KP
18,095
16.1% share
12,300g
176 CS · 7.6/m
veke00#EUNE
Brand · Mid
3 / 2 / 6
26.5% KP
20,035
17.8% share
9,110g
179 CS · 7.8/m
mute all random#EUNE
Kalista · ADC
11 / 4 / 18
85.3% KP
32,206
28.6% share
14,994g
184 CS · 8/m
pack#draw
Senna · Support
6 / 3 / 22
82.4% KP
20,636
18.3% share
9,912g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
