Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 49 days ago
20 / 9 / 9
K / D / A
55.8%
Kill participation
1,543.8
Damage / min
21,159g
604.3 gold / min
21
13 placed · 0 cleared
203
5.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUbojiti Hrčak#EUNE
Olaf · Top
6 / 11 / 9
28.8% KP
32,889
18.2% share
14,900g
236 CS · 6.7/m
stoczyłem sie#feet
Graves · Jungle
16 / 6 / 9
48.1% KP
43,889
24.3% share
18,793g
262 CS · 7.5/m
GAMBA ADDICTT#GREEN
Locke · Mid
9 / 7 / 22
59.6% KP
35,827
19.9% share
17,373g
233 CS · 6.7/m
victim#101
Karthus · ADC
11 / 14 / 12
44.2% KP
47,667
26.4% share
16,257g
208 CS · 5.9/m
zygena5#EUNE
Pyke · Support
10 / 14 / 17
51.9% KP
20,133
11.2% share
13,839g
17 CS · 0.5/m
Red side
VictorySemík#EUNE
Trundle · Top
9 / 12 / 3
23.1% KP
24,906
16.4% share
16,585g
215 CS · 6.1/m
M99#CODE
Hecarim · Jungle
3 / 12 / 14
32.7% KP
19,926
13.1% share
14,762g
290 CS · 8.3/m
Galați#77251
Akshan · Mid
20 / 9 / 9
55.8% KP
54,059
35.7% share
21,159g
203 CS · 5.8/m
totally spies#lux
Kai'Sa · ADC
19 / 10 / 12
59.6% KP
45,931
30.3% share
21,997g
287 CS · 8.2/m
I FIST RAND0MS#AMOGU
Zilean · Support
1 / 10 / 30
59.6% KP
6,769
4.5% share
11,025g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
