Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 48 days ago
7 / 7 / 33
K / D / A
76.9%
Kill participation
447
Damage / min
13,927g
342.6 gold / min
137
71 placed · 8 cleared
45
1.1 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCoatpustmain#Main
Ornn · Top
4 / 8 / 11
34.9% KP
37,654
17.7% share
14,126g
247 CS · 6.1/m
Rdtholar#EUNE
Maokai · Jungle
2 / 7 / 23
58.1% KP
37,762
17.7% share
15,134g
218 CS · 5.4/m
dodonadodo#int
Yasuo · Mid
11 / 12 / 13
55.8% KP
45,258
21.2% share
20,236g
314 CS · 7.7/m
Frank Ocean#8830
Ezreal · ADC
22 / 13 / 8
69.8% KP
73,197
34.3% share
23,730g
273 CS · 6.7/m
GOATTOUZ#GOAT
Bard · Support
4 / 12 / 22
60.5% KP
19,405
9.1% share
12,926g
24 CS · 0.6/m
Red side
DefeatMagikarpi#EUNE
Olaf · Top
6 / 6 / 12
34.6% KP
34,478
15.4% share
16,067g
266 CS · 6.5/m
シャオルマ#シャオルマ
Zed · Jungle
13 / 10 / 18
59.6% KP
67,798
30.3% share
21,769g
258 CS · 6.3/m
Jezus Chytrus#IHS
Locke · Mid
17 / 11 / 11
53.8% KP
40,539
18.1% share
17,324g
199 CS · 4.9/m
i eat crayon#EUNE
Veigar · ADC
9 / 9 / 27
69.2% KP
62,402
27.9% share
18,528g
262 CS · 6.4/m
Galați#77251
Nautilus · Support
7 / 7 / 33
76.9% KP
18,171
8.1% share
13,927g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
