Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 48 days ago
14 / 4 / 8
K / D / A
57.9%
Kill participation
1,025.5
Damage / min
14,237g
581.1 gold / min
13
4 placed · 2 cleared
179
7.3 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNex#imp
Aurora · Top
4 / 7 / 1
27.8% KP
16,236
22.5% share
8,121g
149 CS · 6.1/m
12345#ari
Lee Sin · Jungle
3 / 9 / 5
44.4% KP
9,080
12.6% share
8,754g
152 CS · 6.2/m
Pan Pietruszka#Szpąt
Akali · Mid
7 / 7 / 3
55.6% KP
26,148
36.3% share
11,280g
174 CS · 7.1/m
The Champer#4577
Jinx · ADC
4 / 8 / 3
38.9% KP
15,907
22.1% share
9,673g
172 CS · 7/m
Terrashape#ixtal
Milio · Support
0 / 7 / 7
38.9% KP
4,707
6.5% share
6,073g
23 CS · 0.9/m
Red side
VictorySorcerer Supreme#7777
Jayce · Top
4 / 5 / 4
21.1% KP
20,194
20.8% share
10,784g
193 CS · 7.9/m
1000ー7#でェア
Qiyana · Jungle
12 / 2 / 8
52.6% KP
24,058
24.8% share
14,571g
201 CS · 8.2/m
Galați#77251
Locke · Mid
14 / 4 / 8
57.9% KP
25,125
25.8% share
14,237g
179 CS · 7.3/m
StillFishingURF#EUNE
Hwei · ADC
6 / 4 / 14
52.6% KP
20,304
20.9% share
11,823g
179 CS · 7.3/m
Kornelucha#1110
Nami · Support
2 / 3 / 18
52.6% KP
7,517
7.7% share
7,990g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
