Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 48 days ago
4 / 3 / 31
K / D / A
76.1%
Kill participation
338.8
Damage / min
11,830g
331.4 gold / min
134
66 placed · 7 cleared
17
0.5 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTox#Ys0
K'Sante · Top
2 / 7 / 14
48.5% KP
22,577
15.6% share
10,974g
173 CS · 4.8/m
Adam#RANK1
Ekko · Jungle
11 / 5 / 8
57.6% KP
39,447
27.2% share
18,626g
300 CS · 8.4/m
hussars meretrix#EUNE
Sylas · Mid
3 / 13 / 3
18.2% KP
23,438
16.2% share
10,640g
193 CS · 5.4/m
Blood4u#EUNE
Tristana · ADC
16 / 9 / 2
54.5% KP
44,332
30.6% share
21,887g
264 CS · 7.4/m
DJFrytek#EUNE
Riven · Support
1 / 12 / 13
42.4% KP
15,019
10.4% share
10,802g
68 CS · 1.9/m
Red side
VictoryGrabTheMoment#EUNE
Renekton · Top
6 / 10 / 5
23.9% KP
31,941
17.3% share
13,453g
278 CS · 7.8/m
tunnel to summer#000
Talon · Jungle
9 / 7 / 15
52.2% KP
40,414
21.9% share
16,203g
305 CS · 8.5/m
nonchalant adam#kret
Ahri · Mid
15 / 7 / 14
63% KP
55,626
30.1% share
17,179g
296 CS · 8.3/m
ADC Κing#SMDZG
Aphelios · ADC
12 / 6 / 6
39.1% KP
44,720
24.2% share
20,445g
287 CS · 8/m
Galați#77251
Lulu · Support
4 / 3 / 31
76.1% KP
12,094
6.5% share
11,830g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
