Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 48 days ago
16 / 1 / 7
K / D / A
57.5%
Kill participation
1,690
Damage / min
16,876g
550.9 gold / min
19
7 placed · 1 cleared
254
8.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSideQuestNpc#COINS
Gnar · Top
3 / 8 / 8
34.4% KP
30,147
22.4% share
11,783g
185 CS · 6/m
Coatpustmain#Main
Sion · Jungle
6 / 5 / 7
40.6% KP
18,227
13.5% share
12,127g
178 CS · 5.8/m
Kartia369#HYD
Anivia · Mid
2 / 8 / 1
9.4% KP
16,384
12.2% share
10,817g
242 CS · 7.9/m
witchhunter#d g
Karthus · ADC
12 / 9 / 8
62.5% KP
48,789
36.3% share
15,058g
213 CS · 7/m
prcaj me u guzu#EUNE
Nidalee · Support
9 / 10 / 7
50% KP
20,979
15.6% share
11,459g
43 CS · 1.4/m
Red side
VictoryMisused#666
Shen · Top
5 / 5 / 11
40% KP
13,894
8.6% share
12,242g
188 CS · 6.1/m
Devil Eyee#EUNE
Talon · Jungle
2 / 7 / 12
35% KP
22,504
13.9% share
12,312g
219 CS · 7.1/m
Galați#77251
Kassadin · Mid
16 / 1 / 7
57.5% KP
51,771
31.9% share
16,876g
254 CS · 8.3/m
Tyler Durden#3004
Viktor · ADC
14 / 10 / 6
50% KP
37,190
22.9% share
16,401g
217 CS · 7.1/m
Senna IRL#EUNE
Senna · Support
3 / 9 / 23
65% KP
36,909
22.7% share
13,738g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
