Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 48 days ago
12 / 5 / 6
K / D / A
64.3%
Kill participation
1,382.2
Damage / min
17,063g
570.4 gold / min
26
13 placed · 4 cleared
261
8.7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPlague Doctor#Shake
Jayce · Top
4 / 5 / 3
31.8% KP
23,304
20.6% share
11,133g
238 CS · 8/m
L9 Myκys#EUNE
Talon · Jungle
5 / 5 / 6
50% KP
22,861
20.2% share
12,358g
234 CS · 7.8/m
Smallwhitepp#7cm
Vladimir · Mid
9 / 1 / 4
59.1% KP
39,630
35.1% share
16,163g
310 CS · 10.4/m
nonchalant adam#kret
Syndra · ADC
4 / 11 / 3
31.8% KP
23,191
20.5% share
13,938g
216 CS · 7.2/m
Sythal#1337
Alistar · Support
0 / 6 / 6
27.3% KP
3,989
3.5% share
7,544g
32 CS · 1.1/m
Red side
VictoryKolton#2115
Zaahen · Top
9 / 5 / 6
53.6% KP
32,472
26.2% share
13,858g
248 CS · 8.3/m
Rdtholar#EUNE
Maokai · Jungle
2 / 1 / 15
60.7% KP
15,989
12.9% share
11,584g
207 CS · 6.9/m
ČOKL NA LOVU#CZE
Malzahar · Mid
4 / 7 / 6
35.7% KP
24,559
19.8% share
10,813g
209 CS · 7/m
Galați#77251
Tristana · ADC
12 / 5 / 6
64.3% KP
41,352
33.3% share
17,063g
261 CS · 8.7/m
USHAALL NOT PASS#00000
Twisted Fate · Support
1 / 4 / 11
42.9% KP
9,660
7.8% share
8,522g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
