Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 47 days ago
16 / 8 / 11
K / D / A
71.1%
Kill participation
1,109.9
Damage / min
22,017g
630 gold / min
33
13 placed · 5 cleared
287
8.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Shy Riven#EUNE
Malphite · Top
7 / 4 / 8
39.5% KP
27,806
17.5% share
14,402g
262 CS · 7.5/m
soulless#1014
Karthus · Jungle
6 / 8 / 16
57.9% KP
49,812
31.4% share
16,601g
317 CS · 9.1/m
maky#001
Vladimir · Mid
8 / 11 / 17
65.8% KP
31,075
19.6% share
14,116g
211 CS · 6/m
Galați#77251
Kalista · ADC
16 / 8 / 11
71.1% KP
38,791
24.4% share
22,017g
287 CS · 8.2/m
b l e e d for me#pa1n
Nami · Support
1 / 10 / 28
76.3% KP
11,379
7.2% share
10,763g
18 CS · 0.5/m
Red side
DefeatKXQ#EUNE
Ambessa · Top
11 / 3 / 10
52.5% KP
47,676
33.1% share
17,617g
296 CS · 8.5/m
perseverance#real7
Viego · Jungle
12 / 8 / 11
57.5% KP
31,603
22% share
17,471g
240 CS · 6.9/m
ΘΕΛΩ ΚΟΚΚΙΝΟΜΑΛΑ#frfr
Zed · Mid
7 / 9 / 16
57.5% KP
34,354
23.9% share
17,255g
263 CS · 7.5/m
L V N T#1v9
Locke · ADC
8 / 12 / 11
47.5% KP
18,095
12.6% share
13,354g
159 CS · 4.5/m
Deafen#15121
Lulu · Support
2 / 6 / 27
72.5% KP
12,111
8.4% share
10,613g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
