Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 47 days ago
12 / 8 / 11
K / D / A
54.8%
Kill participation
1,012.9
Damage / min
17,433g
514.2 gold / min
30
5 placed · 10 cleared
274
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Olaf · Top
13 / 7 / 15
50.9% KP
41,511
23.9% share
18,233g
246 CS · 7.3/m
Assalam alaikum#TSIK
Lee Sin · Jungle
20 / 11 / 17
67.3% KP
50,731
29.3% share
20,524g
229 CS · 6.8/m
zygena5#EUNE
Akali · Mid
12 / 9 / 14
47.3% KP
38,737
22.3% share
15,941g
232 CS · 6.8/m
i love altgirls#rank1
Syndra · ADC
5 / 9 / 14
34.5% KP
23,899
13.8% share
12,390g
205 CS · 6/m
Bojler#BOT
Bard · Support
5 / 6 / 32
67.3% KP
18,529
10.7% share
12,084g
14 CS · 0.4/m
Red side
DefeatIamStojadin#EUNE
Aatrox · Top
8 / 12 / 7
35.7% KP
29,092
19.3% share
12,160g
175 CS · 5.2/m
Zac Tyson#jelly
Shyvana · Jungle
8 / 9 / 8
38.1% KP
30,245
20.1% share
15,007g
278 CS · 8.2/m
Galați#77251
Jayce · Mid
12 / 8 / 11
54.8% KP
34,338
22.8% share
17,433g
274 CS · 8.1/m
ZbIb#zbib
Tristana · ADC
7 / 15 / 9
38.1% KP
28,966
19.2% share
14,430g
199 CS · 5.9/m
KarmaIsByMySide#Karma
Brand · Support
7 / 11 / 14
50% KP
27,860
18.5% share
11,836g
68 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
