Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 46 days ago
11 / 8 / 4
K / D / A
50%
Kill participation
993.6
Damage / min
13,006g
508.4 gold / min
13
9 placed · 0 cleared
202
7.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYou are Both Bad#EUNE
Warwick · Top
6 / 6 / 4
35.7% KP
15,854
20.3% share
9,800g
184 CS · 7.2/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
7 / 4 / 8
53.6% KP
16,978
21.7% share
12,992g
180 CS · 7/m
Hjalte2#EUNE
Orianna · Mid
5 / 6 / 9
50% KP
19,215
24.6% share
10,707g
227 CS · 8.9/m
LEADNEVAFOLLOWζ#111
Locke · ADC
8 / 8 / 4
42.9% KP
17,557
22.5% share
10,791g
160 CS · 6.3/m
tolis#EUNΕ
Nami · Support
2 / 6 / 15
60.7% KP
8,552
10.9% share
8,380g
22 CS · 0.9/m
Red side
VictoryMaster Rottec#K89
Gragas · Top
5 / 2 / 4
30% KP
19,676
21.7% share
12,435g
215 CS · 8.4/m
The Sober Arc#EUNE
Qiyana · Jungle
10 / 3 / 5
50% KP
23,346
25.8% share
13,606g
202 CS · 7.9/m
Galați#77251
Yasuo · Mid
11 / 8 / 4
50% KP
25,419
28.1% share
13,006g
202 CS · 7.9/m
Julppe#EUNE
Tristana · ADC
3 / 8 / 5
26.7% KP
13,255
14.6% share
11,882g
196 CS · 7.7/m
the chosen one#ekko
Thresh · Support
1 / 7 / 17
60% KP
8,802
9.7% share
8,135g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
