Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 46 days ago
15 / 5 / 12
K / D / A
62.8%
Kill participation
967.7
Damage / min
17,596g
568.2 gold / min
27
1 placed · 2 cleared
210
6.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChubert#meow
Riven · Top
7 / 7 / 2
29% KP
22,163
17.3% share
13,424g
203 CS · 6.6/m
NEMILOSRDNI#4200
Kha'Zix · Jungle
5 / 8 / 8
41.9% KP
27,607
21.5% share
14,892g
210 CS · 6.8/m
Avaric3#EUNE
Anivia · Mid
3 / 5 / 6
29% KP
19,953
15.6% share
11,106g
233 CS · 7.5/m
gifteduser54#TR77
Draven · ADC
10 / 13 / 7
54.8% KP
28,194
22% share
17,669g
247 CS · 8/m
WillTheScout#EUNE
Senna · Support
6 / 10 / 13
61.3% KP
30,331
23.7% share
12,059g
27 CS · 0.9/m
Red side
VictoryTheTiltedIPotato#UNOWN
Rumble · Top
2 / 6 / 10
27.9% KP
20,468
16.2% share
11,226g
203 CS · 6.6/m
Galați#77251
Sylas · Jungle
15 / 5 / 12
62.8% KP
29,965
23.7% share
17,596g
210 CS · 6.8/m
Dark Shogun#EUNE
Qiyana · Mid
10 / 8 / 8
41.9% KP
36,021
28.5% share
15,326g
245 CS · 7.9/m
Avion Eune Arc#2006
Yone · ADC
10 / 7 / 10
46.5% KP
20,689
16.3% share
17,517g
261 CS · 8.4/m
Kolton#2115
Pyke · Support
6 / 5 / 18
55.8% KP
19,412
15.3% share
10,688g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
