Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 45 days ago
10 / 6 / 6
K / D / A
61.5%
Kill participation
1,399.3
Damage / min
17,162g
545.4 gold / min
33
13 placed · 4 cleared
341
10.8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryadiShow#GRIND
Tryndamere · Top
17 / 6 / 6
53.5% KP
48,337
33.4% share
18,825g
321 CS · 10.2/m
C0dy Maver1k#Relax
Poppy · Jungle
2 / 3 / 12
32.6% KP
11,294
7.8% share
11,328g
176 CS · 5.6/m
hosubi#lav
Ahri · Mid
8 / 5 / 9
39.5% KP
36,241
25.1% share
15,059g
270 CS · 8.6/m
Trli#Bee
Zeri · ADC
14 / 4 / 10
55.8% KP
36,379
25.1% share
21,073g
334 CS · 10.6/m
Walking Dragon#EUNE
Karma · Support
2 / 8 / 23
58.1% KP
12,404
8.6% share
10,299g
26 CS · 0.8/m
Red side
DefeatOverlord666665#12345
Garen · Top
2 / 8 / 3
19.2% KP
18,029
14.2% share
9,982g
191 CS · 6.1/m
Hapy#IHapy
Zyra · Jungle
4 / 9 / 8
46.2% KP
28,261
22.2% share
11,738g
182 CS · 5.8/m
Galați#77251
Yone · Mid
10 / 6 / 6
61.5% KP
44,030
34.6% share
17,162g
341 CS · 10.8/m
PISSPLAYER22#EUNE
Riven · ADC
8 / 8 / 3
42.3% KP
19,202
15.1% share
15,200g
234 CS · 7.4/m
HAHA JOKER HAHA#DXG
Morgana · Support
2 / 12 / 8
38.5% KP
17,885
14% share
8,427g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
