Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 45 days ago
8 / 9 / 10
K / D / A
69.2%
Kill participation
926.7
Damage / min
9,750g
378.4 gold / min
72
28 placed · 1 cleared
41
1.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoknes43#EUNE
Olaf · Top
5 / 5 / 7
28.6% KP
18,649
18.7% share
12,423g
213 CS · 8.3/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
21 / 1 / 7
66.7% KP
29,024
29.1% share
18,555g
208 CS · 8.1/m
MΙD Scripts#EUNE
Viktor · Mid
3 / 9 / 13
38.1% KP
21,178
21.2% share
11,186g
173 CS · 6.7/m
Rock#surf
Taliyah · ADC
11 / 5 / 11
52.4% KP
25,288
25.3% share
14,649g
202 CS · 7.8/m
HARAMBET#EUNE
Nautilus · Support
2 / 6 / 7
21.4% KP
5,620
5.6% share
7,607g
25 CS · 1/m
Red side
DefeatRageHub#EUNE
Jayce · Top
3 / 10 / 2
19.2% KP
15,320
15.4% share
8,214g
173 CS · 6.7/m
Regnum#EUNE1
Shaco · Jungle
3 / 9 / 13
61.5% KP
14,298
14.4% share
10,313g
146 CS · 5.7/m
Jezus Chytrus#IHS
Syndra · Mid
6 / 6 / 7
50% KP
25,155
25.3% share
10,690g
212 CS · 8.2/m
Rampampampam#7844
Jinx · ADC
6 / 8 / 5
42.3% KP
20,642
20.8% share
11,731g
228 CS · 8.8/m
Galați#77251
Elise · Support
8 / 9 / 10
69.2% KP
23,879
24% share
9,750g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
