Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 45 days ago
17 / 5 / 5
K / D / A
57.9%
Kill participation
1,249.1
Damage / min
14,137g
550.1 gold / min
13
4 placed · 1 cleared
169
6.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRANDOΜ#EUNE
Garen · Top
8 / 4 / 7
39.5% KP
19,943
17% share
11,833g
144 CS · 5.6/m
legobatman9934#EUNE
Kha'Zix · Jungle
8 / 2 / 11
50% KP
28,084
23.9% share
13,332g
215 CS · 8.4/m
Galați#77251
Locke · Mid
17 / 5 / 5
57.9% KP
32,103
27.3% share
14,137g
169 CS · 6.6/m
TotPopandau#EUNE
Sivir · ADC
4 / 3 / 10
36.8% KP
22,286
19% share
12,183g
213 CS · 8.3/m
Nitrous Oxide#00000
Sona · Support
1 / 3 / 17
47.4% KP
15,004
12.8% share
8,158g
30 CS · 1.2/m
Red side
DefeatCzarny Wojtuś#Black
Warwick · Top
2 / 12 / 4
35.3% KP
14,117
18.8% share
7,720g
130 CS · 5.1/m
Ben 10 Dyr#R 1
Udyr · Jungle
4 / 9 / 4
47.1% KP
12,377
16.5% share
11,735g
186 CS · 7.2/m
LowEloMachine#EUNE
Riven · Mid
6 / 6 / 3
52.9% KP
14,325
19% share
11,396g
172 CS · 6.7/m
Spiky#ezz
Vladimir · ADC
5 / 3 / 2
41.2% KP
24,650
32.8% share
11,201g
252 CS · 9.8/m
PaperplaneZ#EUNE
Zoe · Support
0 / 8 / 5
29.4% KP
9,769
13% share
5,914g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
