Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 44 days ago
13 / 6 / 5
K / D / A
43.9%
Kill participation
1,342.2
Damage / min
17,158g
632 gold / min
16
11 placed · 1 cleared
287
10.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnknownRandom#5918
Gnar · Top
4 / 6 / 3
21.9% KP
18,597
16.2% share
10,705g
220 CS · 8.1/m
machete#6101
Rengar · Jungle
7 / 9 / 13
62.5% KP
29,647
25.8% share
12,991g
182 CS · 6.7/m
TeddyBearBeyond#13509
Orianna · Mid
11 / 10 / 3
43.8% KP
31,767
27.7% share
13,542g
198 CS · 7.3/m
Halakazam#LOST
Kai'Sa · ADC
10 / 12 / 4
43.8% KP
19,294
16.8% share
13,666g
225 CS · 8.3/m
불 속으로 몸을 던져라#인종차별
Bard · Support
0 / 4 / 17
53.1% KP
15,452
13.5% share
7,980g
21 CS · 0.8/m
Red side
Victorytoy soldier#sld33
Veigar · Top
5 / 5 / 5
24.4% KP
17,565
15.1% share
10,401g
198 CS · 7.3/m
White Owl#BELVT
Bel'Veth · Jungle
5 / 8 / 8
31.7% KP
15,778
13.6% share
12,981g
214 CS · 7.9/m
Galați#77251
Yone · Mid
13 / 6 / 5
43.9% KP
36,442
31.4% share
17,158g
287 CS · 10.6/m
Stergy#xyz
Zeri · ADC
16 / 6 / 6
53.7% KP
37,710
32.5% share
20,287g
264 CS · 9.7/m
Outlined #EUNE
Thresh · Support
2 / 7 / 23
61% KP
8,450
7.3% share
9,847g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
