Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 44 days ago
8 / 3 / 2
K / D / A
40%
Kill participation
1,187
Damage / min
17,003g
529.1 gold / min
31
10 placed · 4 cleared
296
9.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLock jg play adc#Eee
Shyvana · Top
2 / 9 / 7
36% KP
26,997
22.6% share
11,646g
238 CS · 7.4/m
Trail of Bodies#Leave
Rengar · Jungle
8 / 3 / 3
44% KP
17,351
14.5% share
18,287g
277 CS · 8.6/m
i play cs2#vac
Yasuo · Mid
7 / 9 / 2
36% KP
24,991
21% share
12,968g
270 CS · 8.4/m
Galați#77251
Vayne · ADC
8 / 3 / 2
40% KP
38,142
32% share
17,003g
296 CS · 9.2/m
Mec2Paname#9303
Nami · Support
0 / 3 / 13
52% KP
11,777
9.9% share
9,409g
36 CS · 1.1/m
Red side
VictoryCarve a path#EUNE
Nasus · Top
2 / 5 / 12
51.9% KP
21,213
18.8% share
12,666g
221 CS · 6.9/m
Ben 10 Dyr#R 1
Udyr · Jungle
12 / 5 / 8
74.1% KP
28,365
25.2% share
20,549g
267 CS · 8.3/m
Aurelion Biber#EUNE
Locke · Mid
9 / 10 / 3
44.4% KP
18,186
16.1% share
12,936g
203 CS · 6.3/m
adulda#EUNE
Ashe · ADC
3 / 4 / 10
48.1% KP
25,906
23% share
15,554g
280 CS · 8.7/m
불 속으로 몸을 던져라#인종차별
Bard · Support
1 / 1 / 19
74.1% KP
18,970
16.8% share
9,806g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
