Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 44 days ago
12 / 8 / 4
K / D / A
38.1%
Kill participation
885
Damage / min
14,556g
450.9 gold / min
29
12 placed · 2 cleared
224
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatC0dy Maver1k#Relax
Poppy · Top
3 / 6 / 7
41.7% KP
12,534
12.5% share
10,673g
187 CS · 5.8/m
Disintegr8#BOMBA
Diana · Jungle
6 / 7 / 9
62.5% KP
21,765
21.7% share
14,357g
196 CS · 6.1/m
Another Day#000
Yone · Mid
14 / 6 / 6
83.3% KP
47,763
47.5% share
18,561g
287 CS · 8.9/m
i love altgirls#rank1
Yunara · ADC
0 / 15 / 8
33.3% KP
12,549
12.5% share
11,792g
204 CS · 6.3/m
Shining Idol#sugar
Lulu · Support
1 / 8 / 13
58.3% KP
5,916
5.9% share
8,870g
36 CS · 1.1/m
Red side
VictoryTreeky#EUNE
Zed · Top
4 / 5 / 6
23.8% KP
32,819
22.5% share
15,405g
270 CS · 8.4/m
PesteDeVenetia#Clown
Sylas · Jungle
9 / 2 / 12
50% KP
23,822
16.3% share
16,693g
247 CS · 7.7/m
Galați#77251
Akshan · Mid
12 / 8 / 4
38.1% KP
28,571
19.6% share
14,556g
224 CS · 6.9/m
kotomcz#EUNE
Zeri · ADC
13 / 6 / 8
50% KP
46,782
32.1% share
20,514g
328 CS · 10.2/m
Repeat Value#NUN
Blitzcrank · Support
4 / 3 / 27
73.8% KP
13,872
9.5% share
10,667g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
