Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 43 days ago
7 / 12 / 11
K / D / A
38.3%
Kill participation
937.7
Damage / min
16,944g
497.6 gold / min
31
10 placed · 2 cleared
309
9.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCold as Ice#2222
Zoe · Top
21 / 5 / 4
65.8% KP
55,796
42.5% share
24,115g
256 CS · 7.5/m
NEZHAA#LOLXD
Talon · Jungle
3 / 9 / 5
21.1% KP
16,411
12.5% share
13,802g
298 CS · 8.8/m
zygena5#EUNE
Katarina · Mid
9 / 6 / 7
42.1% KP
28,982
22.1% share
15,605g
294 CS · 8.6/m
frankenstein512#frank
Draven · ADC
4 / 13 / 9
34.2% KP
19,803
15.1% share
14,489g
224 CS · 6.6/m
GrubyTypOdWizji#Gruby
Karma · Support
1 / 14 / 21
57.9% KP
10,420
7.9% share
9,757g
31 CS · 0.9/m
Red side
VictoryLitny#ALT
Kennen · Top
2 / 5 / 7
19.1% KP
15,427
11% share
12,985g
250 CS · 7.3/m
Čuspic nešlo nic#6969
Kha'Zix · Jungle
13 / 7 / 13
55.3% KP
26,461
18.9% share
17,544g
241 CS · 7.1/m
Galați#77251
Yasuo · Mid
7 / 12 / 11
38.3% KP
31,927
22.8% share
16,944g
309 CS · 9.1/m
Stifi#Bomba
Karthus · ADC
16 / 9 / 15
66% KP
50,659
36.2% share
19,259g
286 CS · 8.4/m
poison but tasty#supp
Pyke · Support
9 / 5 / 13
46.8% KP
15,591
11.1% share
12,451g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
