Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 42 days ago
10 / 6 / 6
K / D / A
44.4%
Kill participation
955.8
Damage / min
13,944g
525.5 gold / min
13
9 placed · 0 cleared
251
9.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamsungWorldCZ#8127
Gragas · Top
6 / 7 / 7
44.8% KP
18,723
20.9% share
10,299g
163 CS · 6.1/m
I will adapt#2005
Bel'Veth · Jungle
4 / 7 / 11
51.7% KP
12,131
13.5% share
11,534g
188 CS · 7.1/m
NorgutSmurfACC#xdddd
Akali · Mid
5 / 7 / 9
48.3% KP
22,846
25.5% share
10,562g
181 CS · 6.8/m
Cold as Ice#2222
Kai'Sa · ADC
9 / 6 / 5
48.3% KP
24,689
27.5% share
15,476g
240 CS · 9/m
xiaobaopyke#zz1
Pyke · Support
5 / 9 / 10
51.7% KP
11,227
12.5% share
8,201g
23 CS · 0.9/m
Red side
VictoryPeters Rivun#EUNE
Irelia · Top
7 / 6 / 2
25% KP
29,148
29.2% share
14,738g
266 CS · 10/m
PesteDeVenetia#Clown
Wukong · Jungle
11 / 3 / 10
58.3% KP
19,152
19.2% share
14,472g
191 CS · 7.2/m
Galați#77251
Yasuo · Mid
10 / 6 / 6
44.4% KP
25,361
25.4% share
13,944g
251 CS · 9.5/m
Gh4sstly#EUNE
Taliyah · ADC
4 / 8 / 13
47.2% KP
20,086
20.1% share
11,517g
155 CS · 5.8/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Alistar · Support
4 / 6 / 16
55.6% KP
6,151
6.2% share
9,184g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
