Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 42 days ago
7 / 11 / 3
K / D / A
35.7%
Kill participation
1,278.8
Damage / min
14,331g
455.4 gold / min
26
12 placed · 1 cleared
303
9.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychoco#eunak
Vladimir · Top
8 / 6 / 8
30.8% KP
33,924
22.9% share
15,564g
254 CS · 8.1/m
Focus#e14
Lee Sin · Jungle
19 / 5 / 14
63.5% KP
37,652
25.4% share
20,445g
274 CS · 8.7/m
DesperateZed#Zed
Zed · Mid
5 / 7 / 12
32.7% KP
28,013
18.9% share
14,319g
237 CS · 7.5/m
mentaIIy iII#sad
Taliyah · ADC
9 / 5 / 15
46.2% KP
27,291
18.4% share
14,577g
199 CS · 6.3/m
PRSmixa#VLS
Pantheon · Support
11 / 5 / 13
46.2% KP
21,120
14.3% share
12,395g
51 CS · 1.6/m
Red side
DefeatGalați#77251
Yone · Top
7 / 11 / 3
35.7% KP
40,238
27.5% share
14,331g
303 CS · 9.6/m
Liu Kąng#BIGD
Rengar · Jungle
2 / 14 / 7
32.1% KP
12,144
8.3% share
10,243g
161 CS · 5.1/m
Unicornleader#111
LeBlanc · Mid
10 / 6 / 7
60.7% KP
33,203
22.7% share
13,700g
209 CS · 6.6/m
Pavaj#ZZZZZ
Xayah · ADC
6 / 11 / 4
35.7% KP
28,431
19.4% share
15,775g
231 CS · 7.3/m
EL EL ISRAEL#Rank1
Senna · Support
3 / 10 / 12
53.6% KP
32,382
22.1% share
11,169g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
