Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 42 days ago
13 / 2 / 6
K / D / A
59.4%
Kill participation
1,296.9
Damage / min
15,554g
515 gold / min
21
5 placed · 3 cleared
240
7.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Volibear · Top
6 / 7 / 8
43.8% KP
24,721
22.7% share
13,910g
234 CS · 7.7/m
raw milk deluxe#cow
Qiyana · Jungle
8 / 4 / 5
40.6% KP
21,630
19.8% share
15,894g
235 CS · 7.8/m
Galați#77251
Akali · Mid
13 / 2 / 6
59.4% KP
39,167
35.9% share
15,554g
240 CS · 7.9/m
Edziula#JTCNW
Jinx · ADC
5 / 5 / 4
28.1% KP
18,085
16.6% share
15,570g
266 CS · 8.8/m
Nelfie#thief
Lulu · Support
0 / 4 / 12
37.5% KP
5,482
5% share
8,493g
28 CS · 0.9/m
Red side
Defeattwtv 0l1ck0#urgot
Urgot · Top
8 / 9 / 1
42.9% KP
27,267
32.7% share
14,549g
235 CS · 7.8/m
Adam#RANK1
Naafiri · Jungle
6 / 8 / 5
52.4% KP
16,555
19.9% share
12,030g
176 CS · 5.8/m
Coled#EUNE
Tryndamere · Mid
3 / 6 / 3
28.6% KP
16,022
19.2% share
13,830g
298 CS · 9.9/m
Broken Wings#EUNE
Mel · ADC
3 / 7 / 2
23.8% KP
18,755
22.5% share
12,215g
280 CS · 9.3/m
SoldierKillJoy#Moo
Alistar · Support
1 / 3 / 10
52.4% KP
4,715
5.7% share
8,449g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
