Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 42 days ago
5 / 6 / 11
K / D / A
61.5%
Kill participation
499.8
Damage / min
13,378g
417.4 gold / min
29
4 placed · 4 cleared
233
7.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBYLB Eternal#EUNE
Illaoi · Top
0 / 8 / 5
15.6% KP
17,867
16.5% share
10,182g
216 CS · 6.7/m
12345#ari
Qiyana · Jungle
14 / 6 / 10
75% KP
30,027
27.7% share
17,733g
208 CS · 6.5/m
Fiend#xoe
Katarina · Mid
7 / 6 / 10
53.1% KP
22,715
21% share
14,299g
199 CS · 6.2/m
Jezus Chytrus#IHS
Tristana · ADC
10 / 1 / 9
59.4% KP
30,584
28.2% share
17,483g
259 CS · 8.1/m
SoldierKillJoy#Moo
Alistar · Support
1 / 5 / 22
71.9% KP
7,073
6.5% share
9,696g
20 CS · 0.6/m
Red side
DefeatClassless#65961
Yone · Top
3 / 5 / 3
23.1% KP
17,799
18.3% share
11,557g
232 CS · 7.2/m
Galați#77251
Viego · Jungle
5 / 6 / 11
61.5% KP
16,019
16.4% share
13,378g
233 CS · 7.3/m
Broken Wings#EUNE
Kalista · Mid
10 / 6 / 4
53.8% KP
30,492
31.3% share
16,770g
309 CS · 9.6/m
The Sober Arc#EUNE
Akshan · ADC
8 / 7 / 2
38.5% KP
21,249
21.8% share
12,008g
184 CS · 5.7/m
L V N T#1v9
Rell · Support
0 / 8 / 17
65.4% KP
11,865
12.2% share
8,859g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
