Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 42 days ago
7 / 6 / 6
K / D / A
68.4%
Kill participation
915.4
Damage / min
11,967g
434.6 gold / min
15
9 placed · 0 cleared
209
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalați#77251
Yone · Top
7 / 6 / 6
68.4% KP
25,203
25.5% share
11,967g
209 CS · 7.6/m
Immovable#ΡDF
Bel'Veth · Jungle
6 / 9 / 6
63.2% KP
15,593
15.8% share
13,389g
193 CS · 7/m
Avaric3#EUNE
Ahri · Mid
3 / 4 / 6
47.4% KP
27,367
27.7% share
10,571g
221 CS · 8/m
Green Buff#green
Syndra · ADC
3 / 7 / 2
26.3% KP
21,890
22.2% share
9,745g
184 CS · 6.7/m
GPH introversion#EUNE
Renata Glasc · Support
0 / 13 / 8
42.1% KP
8,656
8.8% share
6,861g
29 CS · 1.1/m
Red side
Victory12345#ari
Akali · Top
6 / 6 / 5
28.2% KP
21,438
20.5% share
11,480g
188 CS · 6.8/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
12 / 5 / 12
61.5% KP
19,006
18.2% share
13,497g
179 CS · 6.5/m
Slezy#SIAB
Tryndamere · Mid
6 / 3 / 11
43.6% KP
23,758
22.7% share
13,020g
236 CS · 8.6/m
regretful#letgo
Kai'Sa · ADC
11 / 1 / 10
53.8% KP
30,457
29.1% share
19,762g
314 CS · 11.4/m
L V N T#1v9
Rell · Support
4 / 5 / 24
71.8% KP
9,918
9.5% share
9,436g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
