Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 41 days ago
12 / 6 / 14
K / D / A
68.4%
Kill participation
1,191.7
Damage / min
25,037g
607 gold / min
44
9 placed · 11 cleared
345
8.4 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
5
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryY Que Fue#042
Gangplank · Top
10 / 5 / 13
63.9% KP
51,353
23.3% share
19,876g
275 CS · 6.7/m
machete#6101
Rengar · Jungle
12 / 10 / 15
75% KP
36,596
16.6% share
20,611g
282 CS · 6.8/m
Another Day#000
Yone · Mid
5 / 8 / 9
38.9% KP
46,986
21.3% share
20,298g
391 CS · 9.5/m
jojo#Lux
Seraphine · ADC
6 / 7 / 17
63.9% KP
29,070
13.2% share
15,737g
206 CS · 5/m
EL EL ISRAEL#Rank1
Senna · Support
3 / 8 / 24
75% KP
56,782
25.7% share
15,808g
77 CS · 1.9/m
Red side
DefeatHere to Dunk#EUNE
Darius · Top
12 / 5 / 6
47.4% KP
31,654
22.8% share
18,532g
337 CS · 8.2/m
NEZHAA#LOLXD
Shyvana · Jungle
5 / 8 / 11
42.1% KP
29,685
21.4% share
17,488g
331 CS · 8/m
PRSmixa#VLS
Locke · Mid
8 / 10 / 9
44.7% KP
21,914
15.8% share
13,810g
206 CS · 5/m
Galați#77251
Draven · ADC
12 / 6 / 14
68.4% KP
49,159
35.5% share
25,037g
345 CS · 8.4/m
wx SydneySweeney#white
Janna · Support
1 / 7 / 21
57.9% KP
6,126
4.4% share
11,920g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
