Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 41 days ago
11 / 12 / 13
K / D / A
49%
Kill participation
616.3
Damage / min
14,144g
448.1 gold / min
27
11 placed · 3 cleared
173
5.5 CS / min
Objective control
0
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
10 / 14 / 7
39.5% KP
29,557
23.2% share
16,592g
225 CS · 7.1/m
DesperateZed#Zed
Zed · Jungle
15 / 7 / 8
53.5% KP
31,875
25.1% share
15,849g
222 CS · 7/m
CiemnoStrasznie#EUNE
Annie · Mid
12 / 7 / 10
51.2% KP
30,878
24.3% share
12,792g
153 CS · 4.8/m
Stifi#Bomba
Ziggs · ADC
5 / 8 / 7
27.9% KP
26,783
21.1% share
13,425g
209 CS · 6.6/m
stupka rozmiar36#OdaK
Thresh · Support
1 / 13 / 16
39.5% KP
8,116
6.4% share
9,030g
24 CS · 0.8/m
Red side
VictoryGalați#77251
Yasuo · Top
11 / 12 / 13
49% KP
19,453
16.5% share
14,144g
173 CS · 5.5/m
GNS#MNC
Gwen · Jungle
12 / 4 / 16
57.1% KP
35,713
30.2% share
19,356g
264 CS · 8.4/m
Blondes Enjoyer#igi
Yone · Mid
3 / 13 / 11
28.6% KP
14,951
12.7% share
11,309g
210 CS · 6.7/m
Serendipity#Epi
Jhin · ADC
15 / 7 / 9
49% KP
31,227
26.4% share
17,993g
240 CS · 7.6/m
Scrapiee#2725
Pyke · Support
8 / 7 / 16
49% KP
16,770
14.2% share
12,061g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
