Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 41 days ago
5 / 9 / 13
K / D / A
69.2%
Kill participation
731.7
Damage / min
9,851g
384.3 gold / min
63
33 placed · 3 cleared
37
1.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGreenHousePotato#EUNE
Ornn · Top
3 / 3 / 7
20.4% KP
15,236
14.1% share
10,561g
196 CS · 7.6/m
Radi prai truba#truba
Gwen · Jungle
17 / 4 / 8
51% KP
30,422
28.2% share
16,647g
249 CS · 9.7/m
PRSmixa#VLS
Nasus · Mid
11 / 2 / 8
38.8% KP
23,467
21.7% share
15,053g
197 CS · 7.7/m
Sweeney Todd#MGK
Ashe · ADC
14 / 10 / 13
55.1% KP
22,778
21.1% share
14,062g
158 CS · 6.2/m
DJFrytek#EUNE
Lux · Support
4 / 7 / 22
53.1% KP
16,051
14.9% share
10,105g
56 CS · 2.2/m
Red side
Defeatmaksi90000#maksa
Yasuo · Top
2 / 7 / 5
26.9% KP
12,904
12.3% share
9,345g
195 CS · 7.6/m
gmazavac#EUNE
Viego · Jungle
5 / 6 / 4
34.6% KP
17,799
16.9% share
10,389g
167 CS · 6.5/m
brajkeee#000
Qiyana · Mid
7 / 11 / 2
34.6% KP
19,561
18.6% share
12,083g
188 CS · 7.3/m
departure#1995
Karthus · ADC
7 / 16 / 9
61.5% KP
36,278
34.5% share
11,371g
154 CS · 6/m
Galați#77251
Janna · Support
5 / 9 / 13
69.2% KP
18,756
17.8% share
9,851g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
