Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 39 days ago
17 / 4 / 7
K / D / A
61.5%
Kill participation
1,444.6
Damage / min
20,669g
674 gold / min
22
11 placed · 2 cleared
325
10.6 CS / min
Objective control
0
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnother Day#000
Yone · Top
4 / 10 / 8
46.2% KP
28,522
27.7% share
12,532g
215 CS · 7/m
Jhôn Senna#EUNE
Sylas · Jungle
14 / 7 / 7
80.8% KP
30,721
29.8% share
17,801g
203 CS · 6.6/m
DesperateZed#Zed
Zed · Mid
3 / 8 / 3
23.1% KP
16,542
16% share
10,833g
197 CS · 6.4/m
neuxoss#초승달
Seraphine · ADC
5 / 6 / 13
69.2% KP
18,209
17.7% share
12,464g
174 CS · 5.7/m
poison but tasty#supp
Poppy · Support
0 / 8 / 12
46.2% KP
9,096
8.8% share
7,695g
18 CS · 0.6/m
Red side
VictoryGovnael#EUNE
Gragas · Top
8 / 3 / 11
48.7% KP
28,661
22.9% share
12,372g
197 CS · 6.4/m
nataliuauaua#uwu
Jarvan IV · Jungle
5 / 5 / 18
59% KP
15,894
12.7% share
12,901g
202 CS · 6.6/m
Julka Wieniawa#2137
LeBlanc · Mid
6 / 8 / 14
51.3% KP
27,819
22.3% share
11,469g
212 CS · 6.9/m
Galați#77251
Yasuo · ADC
17 / 4 / 7
61.5% KP
44,302
35.4% share
20,669g
325 CS · 10.6/m
L V N T#1v9
Rell · Support
3 / 6 / 22
64.1% KP
8,337
6.7% share
9,113g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
