Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 39 days ago
4 / 6 / 1
K / D / A
55.6%
Kill participation
617.1
Damage / min
9,175g
404.8 gold / min
14
8 placed · 2 cleared
203
9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarve a path#EUNE
Darius · Top
5 / 4 / 3
28.6% KP
13,877
22.6% share
9,794g
141 CS · 6.2/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
9 / 2 / 4
46.4% KP
9,465
15.4% share
11,491g
174 CS · 7.7/m
PRSmixa#VLS
Syndra · Mid
3 / 2 / 8
39.3% KP
11,991
19.5% share
9,996g
205 CS · 9/m
adulda#EUNE
Taliyah · ADC
9 / 0 / 6
53.6% KP
20,035
32.6% share
12,814g
192 CS · 8.5/m
L V N T#1v9
Rell · Support
2 / 1 / 16
64.3% KP
6,105
9.9% share
8,120g
17 CS · 0.8/m
Red side
DefeatTWTV nikzviar#nikzv
Cassiopeia · Top
3 / 5 / 1
44.4% KP
13,576
32.6% share
7,047g
136 CS · 6/m
make rtds kneel#prigg
Master Yi · Jungle
2 / 5 / 2
44.4% KP
5,492
13.2% share
6,514g
95 CS · 4.2/m
Galați#77251
Ezreal · Mid
4 / 6 / 1
55.6% KP
13,987
33.6% share
9,175g
203 CS · 9/m
Jezus Chytrus#IHS
Kalista · ADC
0 / 7 / 2
22.2% KP
5,073
12.2% share
7,119g
149 CS · 6.6/m
puh slayerRrRRr#Oiled
Alistar · Support
0 / 6 / 5
55.6% KP
3,494
8.4% share
5,400g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
