Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 39 days ago
4 / 8 / 23
K / D / A
60%
Kill participation
561.9
Damage / min
12,999g
396.3 gold / min
110
55 placed · 3 cleared
17
0.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatliada#liada
Illaoi · Top
11 / 7 / 11
48.9% KP
56,821
42.1% share
19,196g
280 CS · 8.5/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
7 / 9 / 7
31.1% KP
13,697
10.2% share
14,276g
235 CS · 7.2/m
mati hromehearts#elo
Locke · Mid
15 / 6 / 5
44.4% KP
27,826
20.6% share
15,278g
209 CS · 6.4/m
choco#eunak
Syndra · ADC
11 / 12 / 6
37.8% KP
30,599
22.7% share
14,629g
171 CS · 5.2/m
Salee#SALE1
Zilean · Support
1 / 11 / 25
57.8% KP
5,865
4.4% share
10,664g
33 CS · 1/m
Red side
VictoryEGOCENTRIC#EGO67
Kayle · Top
6 / 9 / 15
46.7% KP
30,572
19% share
15,058g
257 CS · 7.8/m
Liu Kąng#BIGD
Master Yi · Jungle
8 / 14 / 13
46.7% KP
30,280
18.8% share
14,749g
166 CS · 5.1/m
ABYSS#GLORY
Orianna · Mid
5 / 6 / 19
53.3% KP
26,373
16.4% share
13,805g
257 CS · 7.8/m
gifteduser54#TR77
Draven · ADC
22 / 8 / 9
68.9% KP
55,100
34.3% share
22,824g
254 CS · 7.7/m
Galați#77251
Pyke · Support
4 / 8 / 23
60% KP
18,430
11.5% share
12,999g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
