Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 38 days ago
4 / 11 / 0
K / D / A
26.7%
Kill participation
741
Damage / min
10,409g
399.8 gold / min
28
9 placed · 4 cleared
195
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGrabTheMoment#EUNE
Rumble · Top
10 / 2 / 8
62.1% KP
29,239
36.4% share
11,733g
193 CS · 7.4/m
Kebabowy Książę#PITA
Talon · Jungle
6 / 2 / 5
37.9% KP
12,057
15% share
13,972g
273 CS · 10.5/m
Goody#LFT
Kayle · Mid
6 / 1 / 3
31% KP
23,142
28.8% share
13,470g
256 CS · 9.8/m
You are Both Bad#EUNE
Jhin · ADC
6 / 6 / 4
34.5% KP
11,305
14.1% share
11,959g
173 CS · 6.6/m
SoldierKillJoy#Moo
Alistar · Support
1 / 4 / 14
51.7% KP
4,511
5.6% share
7,556g
13 CS · 0.5/m
Red side
DefeatGalați#77251
Vayne · Top
4 / 11 / 0
26.7% KP
19,291
23.4% share
10,409g
195 CS · 7.5/m
DENNiZ RODMAN#kric
Graves · Jungle
3 / 6 / 4
46.7% KP
19,553
23.7% share
10,427g
212 CS · 8.1/m
Vigilante#VLAD
Vladimir · Mid
2 / 3 / 1
20% KP
19,338
23.5% share
8,510g
200 CS · 7.7/m
autumn#ra1n
Tristana · ADC
5 / 7 / 4
60% KP
15,950
19.4% share
12,549g
239 CS · 9.2/m
Oski z Gieksy#OZG
Lulu · Support
1 / 2 / 9
66.7% KP
8,285
10.1% share
7,384g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
