Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twitch
Defeat
Ranked Solo/Duo · 38 days ago
8 / 6 / 4
K / D / A
52.2%
Kill participation
914.3
Damage / min
13,830g
505.4 gold / min
16
6 placed · 4 cleared
219
8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatコトアマツカミ#ツツツ
Irelia · Top
3 / 7 / 2
21.7% KP
14,307
17% share
10,253g
223 CS · 8.1/m
Czarny Marcin#Black
Darius · Jungle
5 / 9 / 2
30.4% KP
14,217
16.9% share
11,327g
180 CS · 6.6/m
Cold as Ice#2222
Veigar · Mid
6 / 11 / 3
39.1% KP
21,853
26% share
12,442g
229 CS · 8.4/m
Galați#77251
Twitch · ADC
8 / 6 / 4
52.2% KP
25,022
29.8% share
13,830g
219 CS · 8/m
neurodivergent#miy
Thresh · Support
1 / 8 / 5
26.1% KP
8,637
10.3% share
7,085g
27 CS · 1/m
Red side
VictorySebastian#bebko
K'Sante · Top
2 / 4 / 6
20% KP
16,259
15.3% share
12,192g
251 CS · 9.2/m
TryhardEkko#Ekko
Ekko · Jungle
24 / 2 / 4
70% KP
43,776
41.1% share
19,066g
228 CS · 8.3/m
sajmonooo#T11
Rumble · Mid
11 / 3 / 8
47.5% KP
30,058
28.2% share
13,443g
192 CS · 7/m
A1M#EUNE
Kalista · ADC
3 / 11 / 4
17.5% KP
11,407
10.7% share
10,239g
180 CS · 6.6/m
SoldierKillJoy#Moo
Alistar · Support
0 / 3 / 21
52.5% KP
5,092
4.8% share
8,967g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
